forum speccy.pl

ZX Spectrum => PARTIES/ZLOTY => Wątek zaczęty przez: moroz1999 w 2016.08.08, 23:17:34

Tytuł: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: moroz1999 w 2016.08.08, 23:17:34
The biggest russian demoparty Chaos Constructions will take place 27-28 august at Saint Petersburg, a big part of which will be dedicated to our beloved ZX Spectrum. There will be not only the home-made full scale competitions, but also some really curios contests - ZX Spectrum Realtime Graphics and ZX Spectrum Realtime Music.
I would like to invite everybody to try and participate in this rather unusual competition.

(http://hype.retroscene.org/uploads/images/00/00/13/2016/08/09/86ebfc72de.jpg)


What are the rules of Realtime compo?

Just before the start of the contest, a theme will be announced. I will do my best to copy it here into the comments, so nobody would have missed it. Time of work completion is 2.5 hours, so the competition won’t take too much time from you. Compo start 27 august 2016 at 13:30 MSK (10:30 AM UTC), so at that very moment a theme will be announced.

Graphic compo entries should be original, which means that copying other authors to ZX Spectrum is not allowed. Using conversion and internet materials is not allowed as well. Please also submit 3-4 work-in-progress screenshots, so the entry will not disqualified into Out of Compo in case of doubts.

Music compo entries should also be original, any works for AY/YM or 6 Channel Turbo Sound (2xAY) are accepted. A tune should be compiled to be used from address #c000, maximum playing time is 3 minutes, which should be really enough, considering the fact that yet they have to be composed in less than 3 hours. Channels layout will be ABC.

There is one more realtime competition most relevant to ZX Spectrum - it’s a Realtime 53 Colors Attribute Graphics compo. This is the easiest and quicket way to participate.You can draw the image directly in browser (http://events.retroscene.org/53c), and a usual ZX48 .tap file will be generated and submitted automatically.

You can read more details about competition rules on official website (http://chaosconstructions.ru/en/compos) of this computer art festival.


Why should I participate?
Realtime graphics and music are somehow different from usual GFX/Music contests.
What do I need to do to participate?

Some realtime entries of past years
Music:
http://converter.dev.artweb.ee/music/54101_Scalesmann_Moon_Flight.mp3 (http://converter.dev.artweb.ee/music/54101_Scalesmann_Moon_Flight.mp3)
http://converter.dev.artweb.ee/music/54102_wormsbiysk_overdozing.mp3 (http://converter.dev.artweb.ee/music/54102_wormsbiysk_overdozing.mp3)
http://converter.dev.artweb.ee/music/61479_Scalesmann_nonamed_spb.mp3 (http://converter.dev.artweb.ee/music/61479_Scalesmann_nonamed_spb.mp3)

Graphics:
(http://zxart.ee/zxscreen/palette:pulsar/mode:mix/type:standard/id:17216/image.png)(http://zxart.ee/zxscreen/palette:pulsar/mode:mix/type:standard/id:17537/image.png)(http://zxart.ee/zxscreen/palette:pulsar/mode:mix/type:standard/id:49756/image.png)(http://zxart.ee/zxscreen/palette:pulsar/mode:mix/type:standard/id:17069/image.png)(http://zxart.ee/zxscreen/palette:pulsar/mode:mix/type:standard/id:17080/image.png)(http://zxart.ee/zxscreen/palette:pulsar/mode:mix/type:standard/id:10388/image.png)(http://zxart.ee/zxscreen/palette:pulsar/mode:mix/type:standard/id:5001/image.png)

53 colors (from other parties):
(http://zxart.ee/zxscreen/palette:pulsar/mode:mix/type:attributes/id:58806/image.png)(http://zxart.ee/zxscreen/palette:pulsar/mode:mix/type:attributes/id:90295/image.png)(http://zxart.ee/zxscreen/palette:pulsar/mode:mix/type:attributes/id:89979/image.png)

So, I invite everybody, who has a pair of hours of spare time on saturday 27.08, to join and participate. You don’t have to be professional to get a lot of fun from participation, we will be really glad to see everyone.
Me and Vassa will be taking a part in competition directly from a party place, using laptop and tablet. I will be glad to answer any questions, help to register and run the required software.
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: moroz1999 w 2016.08.23, 21:20:58
I would like to remind once again, that realtime competitions will start on this saturday at 10:30 AM UTC (13:30 MSK). I will do everything possible to post all compo themes here, apart from announcement on official website.
Just for any case, I would like to mention that this year it is obligatory to send 2-3 stage screenshots for graphics, that work should be original, not copy or overdraw, and it shouldn’t use even parts of other authors works.
It seems like this year there will be many participants - I hope that it will be true :) Once again, if you feel that realtime music or graphics seem to be too complicated, you can always try your skills in 53c compo.
Good luck everybody! I wish you to get as much fun from participation as possible.
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: moroz1999 w 2016.08.27, 12:44:56
All compos theme is "Deep sleep"
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: moroz1999 w 2016.08.27, 15:24:09
Sorry for an inconvenience, 53c compo start only now and will have a different compo theme. 53colors theme is "Robots will survive, and we won't".
Deadline for 53c is in 1:40 hours, 18:00 MSK (15:00 UTC).

You can draw it online in http://events.retroscene.org/53c, submission button is there as well.
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: Tygrys w 2016.08.29, 10:53:46
Wyniki oraz dema można oglądać na stronie: http://chaosconstructions.ru/en/results

Mam zapewnienie, że niektóre z nich mają szansę zadziałać na ZX Spectrum ;-)
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: Rzeznik w 2016.08.29, 21:16:34
Sprawdzałeś? Jak na złość same 48 mam w domu akurat tylko.
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: Ilyad w 2016.08.29, 22:52:39
Wyniki oraz dema można oglądać na stronie: http://chaosconstructions.ru/en/results

Mam zapewnienie, że niektóre z nich mają szansę zadziałać na ZX Spectrum ;-)
Skąd można ściągnąć wszystkie produkcje ? Na pouet są tylko 2 pierwsze.
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: Tygrys w 2016.08.30, 08:56:52
Nie sprawdzałem, ale też źle się wyraziłem -- miałem na myśli to że w przyszłości Break Space ma szanse zadziałać poprawnie na ZX128.

Co do dem, póki co jest co jest, trzeba śledzić poueta, demozoo i stronę party.

1 miejsce w 'Realtime ZX Graphics compo' zajął Darklight, ten sam, którego obrazek pojawił się w Dynxie.
(http://orig09.deviantart.net/9b13/f/2016/242/0/6/when_i_sleep_i_see_demons__zx_spectrum__by_dakael-dafv5lz.png)
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: Ilyad w 2016.09.01, 09:33:09
Wczoraj sprawdzałem. Żadne z dem nie działa poprawnie na Brytyjczyku. "Break Space" idzie prawie do końca, potem zwiecha grafy (muza idzie dalej). Pozostałe wyrzuca zaraz po uruchomieniu. Na ZX-Evo działają wszystkie. Są tam rysunki na borderze, których nie dałoby się zrobić na Brytyjczykach. Nigdy czegoś podobnego nie widziałem.  :o
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: Tygrys w 2016.09.01, 09:35:32
Wczoraj spotkałem się z introspecem (jeden z koderów Break Space). Obiecał że demo będzie działać na ZX Spectrum 128 ;-)
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: zaxon w 2016.09.01, 20:22:26
Produkcje zacne ;) Warto bylo Pentagona i Evo wyciagac ;)
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: moroz1999 w 2016.09.08, 22:38:56


Main graphics compo

(http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91119/) (http://zxart.ee/eng/authors/d/diver/mercenary-5-clone-warrior/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91120/) (http://zxart.ee/eng/authors/v/vassa/gnezdo/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91094/) (http://zxart.ee/eng/authors/m/moroz1999/come-back/)
(http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91107/) (http://zxart.ee/eng/authors/p/prof4d/glass2/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91104/) (http://zxart.ee/eng/authors/d/dman/leon1/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91118/) (http://zxart.ee/eng/authors/v/vassa/boloto/)
(http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91142/) (http://zxart.ee/eng/authors/a/aturbidflow/lovecraft/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91129/) (http://zxart.ee/eng/authors/s/sand/morocio-da-lil-lier-dick/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91121/) (http://zxart.ee/eng/authors/m/mr_r0ckers/surf-bunny-beach/)
(http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91086/) (http://zxart.ee/eng/authors/d/denisgrachev/givi-vs-clash/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91123/) (http://zxart.ee/eng/authors/e/error/shawarma-shaurma/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91124/) (http://zxart.ee/eng/authors/e/error/zx-sea/)
(http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91143/) (http://zxart.ee/eng/authors/g/g0blinish/uromedxz/)



Party-related works

(http://zxart.ee/zxscreen/border:/type:bsc/size:2/id:91237/) (http://zxart.ee/eng/authors/d/diver/angel-wings/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91238/) (http://zxart.ee/eng/authors/d/diver/atias/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91239/) (http://zxart.ee/eng/authors/d/diver/spoon/)
(http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91240/) (http://zxart.ee/eng/authors/d/diver/thesuper2/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91241/) (http://zxart.ee/eng/authors/d/diver/debian/)



Realtime graphics

(http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91153/) (http://zxart.ee/eng/authors/d/darklight/when-i-sleep-i-see-demons/) (http://zxart.ee/zxscreen/border:/type:gigascreen/size:2/id:91152/) (http://zxart.ee/eng/authors/c/cornettheory/cool-guy-sleeping/) (http://zxart.ee/zxscreen/border:/type:gigascreen/size:2/id:91163/) (http://zxart.ee/eng/authors/t/tutty/closed-eyes/)
(http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91157/) (http://zxart.ee/eng/authors/v/vassa/moment-probuzhdenija-ot-glubokogo-sna-dobroj-sobachki/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91109/) (http://zxart.ee/eng/authors/h/helcril/dreamplanes/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91149/) (http://zxart.ee/eng/authors/r/retro/in-space-you-sleep-alone/)
(http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91092/) (http://zxart.ee/eng/authors/b/brightentayle/falling-into-isomnia/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91095/) (http://zxart.ee/eng/authors/m/moroz1999/deep-sleep/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91155/) (http://zxart.ee/eng/authors/r/rui-martins/zx-dreaming/)
(http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91280/) (http://zxart.ee/eng/authors/a/anonymous/deep-sleep-inc/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91156/) (http://zxart.ee/eng/authors/r/rafal-miazga/sweet-dreams/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91158/) (http://zxart.ee/eng/authors/k/kakos_nonos/son-spektrumista/)
(http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91150/) (http://zxart.ee/eng/authors/letter20332/4throck/alarm-clock/) (http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91151/) (http://zxart.ee/eng/authors/g/g0blinish/deep-sleep1/)



Out of compo

(http://zxart.ee/zxscreen/border:/type:standard/size:2/id:91380/) (http://zxart.ee/eng/authors/d/d1sablished/deepest-sleep-of-handicappedshit/)



53c realtime graphics (attributes)

(http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91318/) (http://zxart.ee/eng/authors/b/blastoff/when-i-sleep-i-see-a-pony/) (http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91311/) (http://zxart.ee/eng/authors/c/cornettheory/robo-skull/) (http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91314/) (http://zxart.ee/eng/authors/b/bfox/sorrow1/)
(http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91303/) (http://zxart.ee/eng/authors/d/d1sablished/cyborg-ebun-pokaraet-tebja/) (http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91312/) (http://zxart.ee/eng/authors/m/moroz1999/robosvin-ostaetsja/) (http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91301/) (http://zxart.ee/eng/authors/p/princetomtrsi/blink-of-an-eye/)
(http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91299/) (http://zxart.ee/eng/authors/a/aturbidflow/69/) (http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91306/) (http://zxart.ee/eng/authors/p/princetomtrsi/fratze-53c/) (http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91319/) (http://zxart.ee/eng/authors/p/pixelrat/vsego-lish-optimizacija/)
(http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91300/) (http://zxart.ee/eng/authors/g/garvalf/baby-deep-sleep/) (http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91315/) (http://zxart.ee/eng/authors/r/retro/the-second-renaissance/) (http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91308/) (http://zxart.ee/eng/authors/a/al-rado/good-buy-robots/)
(http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91304/) (http://zxart.ee/eng/authors/s/sasha-marinova/death-of-beauty/) (http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91302/) (http://zxart.ee/eng/authors/z/zedoff/boxheadz/) (http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91310/) (http://zxart.ee/eng/authors/t/tais/no-chances/)
(http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91309/) (http://zxart.ee/eng/authors/c/calmdownkidder/make-53c-great-again/) (http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91316/) (http://zxart.ee/eng/authors/w/wbr/then-i-sleep-this-is-bdit/) (http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91305/) (http://zxart.ee/eng/authors/z/zedoff/deep-sleep-button/)
(http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91317/) (http://zxart.ee/eng/authors/s/sasha-radjuk/ugroza-robotov/) (http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91307/) (http://zxart.ee/eng/authors/s/selfie/g0blinishit/) (http://zxart.ee/zxscreen/border:/type:attributes/size:2/id:91313/) (http://zxart.ee/eng/authors/a/armand/robot3/)



Realtime music

Awakening (http://zxart.ee/eng/authors/q/quiet/awakening/) by Quiet - mp3 (http://converter.dev.artweb.ee/music/91295_Quiet_Awakening.mp3)
 Deep Sleep for 35 minutes (http://zxart.ee/eng/authors/s/splin7er/deep-sleep-for-35-minutes/) by splin7er - mp3 (http://converter.dev.artweb.ee/music/91296_splin7er__Deep_Sleep_for_35_minutes.mp3)
Lullaby for a deep sleep (http://zxart.ee/eng/authors/g/garvalf/lullaby-for-a-deep-sleep/) by garvalf - mp3 (http://converter.dev.artweb.ee/music/91297_garvalf_Lullaby_for_a_deep_sleep.mp3)



Beeper music compo

Black Roses Will Blossom (http://zxart.ee/eng/authors/u/utz/black-roses-will-blossom/) by UTZ
Road song (http://zxart.ee/eng/authors/a/aturbidflow/road-song/) by aturbidflow
La chanson du vent (http://zxart.ee/eng/authors/g/garvalf/la-chanson-du-vent/) by garvalf



AY music compo

Happy Chaos (http://zxart.ee/eng/authors/m/mmcm/happy-chaos/) by MmcM - mp3 (http://converter.dev.artweb.ee/music/91283_MmcM_Happy_Chaos.mp3)
Never Give Up (http://zxart.ee/eng/authors/q/quiet/never-give-up/) by Quiet - mp3 (http://converter.dev.artweb.ee/music/91287_Quiet_Never_Give_Up.mp3)
PAY to mr.SID (http://zxart.ee/eng/authors/m/mic/pay-to-mrsid/) by Mic - mp3 (http://converter.dev.artweb.ee/music/91276_Mic_PAY_to_mr_SID.mp3)
Welcome to the pop (http://zxart.ee/eng/authors/a/ahim/welcome-to-the-pop/) by Ahim - mp3 (http://converter.dev.artweb.ee/music/91289_Ahim_Welcome_to_the_pop.mp3)
Irregular Circuts (http://zxart.ee/eng/authors/e/ejkot/irregular-circuts/) by ejkot - mp3 (http://converter.dev.artweb.ee/music/91087_ejkot_Irregular_Circuts.mp3)
groove blaster '96 (http://zxart.ee/eng/authors/g/gotoandzlew/groove-blaster-96/) by gotoandzlew - mp3 (http://converter.dev.artweb.ee/music/91131_gotoandzlew_groove_blaster__96.mp3)
Farewell (http://zxart.ee/eng/authors/s/scalesmann/farewell1/) by Scalesmann - mp3 (http://converter.dev.artweb.ee/music/91285_Scalesmann_Farewell.mp3)
Duck you, Social Networks! (http://zxart.ee/eng/authors/a/aturbidflow/duck-you-social-networks/) by aturbidflow - mp3 (http://converter.dev.artweb.ee/music/91284_aturbidflow_Duck_you__Social_Networks_.mp3)
Воспоминание (http://zxart.ee/eng/authors/g/garvalf/vospominanie/) by garvalf - mp3 (http://converter.dev.artweb.ee/music/91286_garvalf_________________________.mp3)
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: moroz1999 w 2016.09.08, 23:02:06
Honestly, Darklight has made one of the best realtime ZX graphics works I've ever seen in my life. Thanks again everybody, that was a great compo!
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: Tygrys w 2016.09.09, 08:48:50
moroz - thanks for update!

Darklight few days ago joined to speccy.pl demogroup;-)
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: Tygrys w 2016.09.15, 10:10:14
Skończona wersja 'Break Space', które zajęło 2 miejsce. Będzie do pobrania za jakieś 2 dni, a tymczasem jest filmik ;) Różnica między 'party version' a 'final' jest kolosalna.

https://www.youtube.com/watch?v=Krx7BG-F6uI

Oczywiście - zgodnie z obietnicami, demo działa na ZX Spectrum 128 ;-)
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: ZX Freeq w 2016.09.15, 10:36:48
Będzie do pobrania za jakieś 2 dni

O super, wiem co będę oglądał w weekend :D
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: Tygrys w 2016.09.15, 21:57:59
Archiwum z Break Space, które dostałem od autora, załączam. Miłego oglądania ;)
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: Rzeznik w 2016.09.15, 22:08:45
Podziękował.
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: ZX Freeq w 2016.09.15, 22:16:15
Bardzo wyczerpujące nfo file. Dzięki.
Tytuł: Odp: Chaos Constructions 2016: Realtime compos
Wiadomość wysłana przez: ZX Freeq w 2016.09.16, 21:13:15
Odpaliłem na Just Speccy 128k. Działa prawidłowo oczywiście.
https://youtu.be/jSwwS4Gfxmc (https://youtu.be/jSwwS4Gfxmc)