Hi Sam Users! I just released the new version of my emulator ASCD 0.98 WIP 2. It’s still “work-in-progress”, but many planned things are already implemented. You can download it from my web site www.keprt.cz – click Download, then see at the bottom of that page. Snapshots are now enabled for use, they are saved to the new file format with extension SCS (aka. Sam Coupe Snapshot). The file format is self-described in the source code (see file SamSnap.cpp). The new fileformat covers also ZX Spectrum 48/128 snapshots, as it is the fileformat used for internal Quicksave/Quickload feature. You can also simultaneously write action replay recording file and use quicksave/quickload. My plan is to add AVI video recording to let people record “walkthrough” videos in games. Until this is implemented, ASCD 0.98 won’t reach final state. What’s new: ----------------- 0.98 WIP 2 - march 2012 ========== * Sam Coupé Snapshots are now public; next goal is to implement AVI video file writer * The snapshot code is still in development, now supported also for ZX Spectrum modes * QuickSave/QuickLoad feature now uses new snapshot format in all modes, including air recording * New file format for OpenAir recordings - files are now a lot smaller * Sam: Added printer support (wasn't implemented in Windows version yet) - saves to printout.txt * Sam: Improved floppy disk drive emulation, SAMDICE doesn't crash anymore, although it still doesn't work * Sam: Improved mouse emulation code * ZXS: Added support for 3x8bit DAC audio based on IC 8255 (ports 31,63,95,127 - MQM5 works :-)) * ZXS: Added support for Fullerbox AY audio (it's always turned on in ZXS 48/128k mode) * ZXS: Added ZX Printer support - it saves the prints to zxprint.bmp file * Z80: Fixed ADC HL,rr incorrectly setting N flag * Z80: Added support for saving .z80 snapshot files (uncompressed 48KB only) * Mouse was too fast, so it is set 2 times slower than before * Changed contents of a disk images are now saved with a temp filename and then renamed back only if no error occurs 0.98 WIP 1 - march 2012 ========== * First public Win32 version - supports Windows 2000 and later, DirectX 6 (2D) and Direct3D 9 (3D) * MS-DOS version is now officially dropped * Updated to Visual C++ 2008 and Zlib 1.2.6 * Fixed many bugs in the emulation core * Fixed Windows related bugs (especially in GUI) * Added support for saving .sna snaps (both 48k and 128k) * Added many items to Windows menu, but this is still quite incomplete * Fixed wrong flash speed (it flashed every 25 frames, now it flashes every 16 frames) Best regards, Aley Keprt ----------------------------------------- |
Czy ktoś z "samiarzy" ;) może przetestować, czy Sim Coupe wciąż jest lepszy, czy też ma już godnego konkurenta?
poza drobiazgami jak zapis video czy odczyt/zapis większych niż 16 kilo bloków pamięci SimCoupe robi wszystko, czego bym od takiego emulatora oczekiwał :)
Aleš poprawił prawie wszystkie zgłoszone przeze mnie błędy i dodał zaproponowane funkcjonalności (np. ustawianie prędkości emulacji). Nadal nie zrobił jednak dwóch bardzo ważnych rzeczy: dokładnych timingów i odtwarzania samplowanej muzyki. Pierwsze skutkuje błędnym działaniem np. napisów/scrolli na ramce, jak np. w drugiej części The Lyra 3. Poprawienie tego będzie podobno wymagało wielu miesięcy ciężkiej pracy i na razie nie jest priorytetem... A co do samplowanej muzyki, to... Aleš twierdzi, że na Samie była zbyt rzadko wykorzystywana, a modułów z Amigi powinno się słuchać na Amidze! Dziwi mnie trochę takie podejście.