The book, which has also been released for free download under a Creative Commons license, unspools 10 PRINT’s strange history and dense web of cultural connections, winding its way through the histories of mazes and labyrinths, grids in modern art, minimalist music and dance, randomness, repetition, textiles, screensavers, and Greek mythology. There are forays into early computer graphics, hacking, Cold War military strategy and Pac-Man. References abound, from the Commodore 64 user’s manual to Roland Barthes’ S/Z. This is a book where Dungeons and Dragons and Abstract Expressionism get equal consideration.
A dokładniej: 10 PRINT CHR$ (205.5 + RND (1)); : GOTO 10
10 PAPER 1: BORDER 1: INK 7: CLS: FOR i=0 TO 7 : POKE USR "a"+i,INT (3*2^(i-1))): POKE USR "b"+i,INT (3*(2^(6-i))): NEXT i20 POKE 23692,255: PRINT CHR$(143.5+(RND*2));: GO TO 20
@Phonex A jak się zrobi tak:Kod: [Zaznacz]10 PAPER 1: BORDER 1: INK 7: CLS: FOR i=0 TO 7 : POKE USR "a"+i,INT (3*2^(i-1))): POKE USR "b"+i,INT (3*(2^(6-i))): NEXT i20 POKE 23692,255: PRINT CHR$(143.5+(RND*2));: GO TO 20To zaczyna wyglądać prawie identycznie jak na C64
No to macie już prawie gotowe intro na JH Con. Teraz tylko dodać różne ozdobniki i miejsce na podium gwarantowane